Thursday, March 6, 2014

charged environments

"In contrast to the simulations of virtual reality, responsive environments and contexts such as intelligent architecture and interactive installations tend not to create a representation that corresponds with physical reality but rather unitize real space in a way that renders it virtual and enables alternative, expanded forms of experience and awareness. Such works might employ sensors that respond to environmental conditions or the behavior of inhabitants to reconfigure the physical environment. They may use closed-circuit video to transform the audience into the subject of the work or may employ multimedia that enable collaborative exchanges both remotely and in physical proximity. High voltage electricity has been used as a primary artistic medium revealing the awe-inspiring power and spectacular beauty of this energy form. Performances in electronic environments can enable audience feedback to influence the unfolding of various elements or demonstrate the politicized contexts in which electronic media, particularly mass media, operate." 


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